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Member since: 10/JAN/07
10 Games | 10 Contributions | 0 Media | 3 Followers
Caerdwyn
11:59 AM ET, 14/AUG/08
“Caerdwyn completed the Bartle Test of Gamer Psychology”
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Caerdwyn
10:15 PM ET, 19/JAN/09
Horizons ()
Traits applied: (no traits entered)
“Lofty goals. Horizons has been screwed by circumstance (graphics engine provider going bankrupt, publisher ineptitude). No content to speak of; terrible stability. Had the best, most pervasive roleplay community of any commercial MMO I have tried.”
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Caerdwyn
10:15 PM ET, 19/JAN/09
World of Warcraft (PC-MAC)
Traits applied: (no traits entered)
“It's the 800-pound gorilla; everyone plays it, so no need to describe it. I just don't like the forced-raid endgame, and the PvP "honor system" dominates play far too much for my likes.”
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Caerdwyn
10:15 PM ET, 19/JAN/09
Second Life (PC)
Traits applied: (no traits entered)
“Great concept (functionally it's more of a visual social MUD than an MMORPG). Linden Labs is incompetent to run it, and their business practices are questionable. I eagerly await another company successfully creating a game of this sort.”
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Caerdwyn
10:15 PM ET, 19/JAN/09
GarouMUSH (MUD)
Traits applied: (no traits entered)
“Left due to serious integrity violations of the administrators.”
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Caerdwyn
10:15 PM ET, 19/JAN/09
Dungeons and Dragons Online (PC)
Traits applied: (no traits entered)
“Just failed to hold my interest. Soloists need not apply. Had some problems with insufficient content and people able to level far too quickly.”
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Caerdwyn
10:15 PM ET, 19/JAN/09
Dark Age of Camelot (PC)
Traits applied: (no traits entered)
“Flawless launch; responsive customer service; turned into a grind much too quickly. I'm sure it's better now, but there's just no compelling reason to go back and see what it's like.”
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Caerdwyn
10:15 PM ET, 19/JAN/09
City of Heroes (PC)
Traits applied: (no traits entered)
“Fun at first; stable; missions/quests exhausted way too quickly, and grinding for levels became unendurable. Nice while it lasted.”
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Caerdwyn
10:15 PM ET, 19/JAN/09
Asheron's Call (PC)
Traits applied: (no traits entered)
“First graphical MMORPG for me. More real-time than most (you can physically dodge arrows and some spells, for instance, if you move while they are in flight). Thoroughly dominated by macroers now.”
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Caerdwyn
10:17 PM ET, 19/JAN/09
Lord of the Rings Online (PC)
Traits applied: (no traits entered)
“Slick interface, very WoW-like playstyle. Little true innovation (its feature-list is what worked well on various other games), but good basics. Stable from day one. Player-base better behaved than most.”
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